Are mind-controlled games as big as the Kinect? Can brainwave headsets read your mind? Can we use mind-controlled gaming for purposes in addition to entertainment? Is there big money for investors? Arctic Startup turned to us for answers. Read on:
Many people who can’t read German have asked us to provide an English translation of a recent interview with our CEO in WirtschaftsWoche, Germany’s foremost economic weekly magazine. We are happy to oblige (with help from Google Translate)!
MindGames, iOS games developer, has released 28 Spoons Later, a new zombie game controlled by the player’s mind. 28 Spoons Later is an attention training game, which helps users learn vital skills while having fun.
The game is controlled by the player’s brainwaves via the PLX XWave headset, which is powered by NeuroSky‘s technology. In the game, the player is captured by a gentleman zombie, who wants a nice dish of brains for dinner. Luckily for the player, the zombie has perfect manners and won’t eat brains without a spoon. The player must try to stay alive as long as possible by bending the zombie’s spoons with his focus level.
Since 2006, IBM has published an annual end-of-year forecast called the “Five in Five,” a list of five technological innovations the company thinks will change the way people live and work in the next five years. This year’s forecast contains mind-reading mobile phones.