Monthly Archives: October 2011

Mind Training Blog

Thinking outside of the box – what does it mean?

W.I.L.D. game brings brain-manipulated dreams to your iPhone

Thanks to Neurogadget, the premier blog dedicated only to brain-computer interfaces (BCI) and thought-controlled applications, we got a very complimentary review on our W.I.L.D. game.

W.I.L.D. is an entirely brain-controlled game, MindGames’ second title in this genre. The developer studio’s previous title, Tug of Mind was the first game ever released with BCI compatibility for iPhone.
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Businesspeople would like to use BCI for better sleep

Today we pitched to a group of angel investors at the O2 innovation center in Reykjavik. Deepa Iyengar, CEO of MindGames, brought along a NeuroSky headset, an iPhone and our game, W.I.L.D.

After the pitch, most of the attendees wanted to try our game.

Businesspeople face a lot of stress, and some of them were interested in whether our games could be used for better sleep and relaxation.

It was great to see how much they enjoyed our game!
Enjoy our photo report on Facebook

Catching brainwaves and nerve impulses — what’s the difference?

Japanese company Cyberdyne is helping people who cannot walk to regain mobility by dressing them in a full-body robotic suit called “HAL”.

“HAL” reads nerve impulses, not brainwaves – Cyberdyne uses tiny sensors on the limbs to measure the subject’s intention to move, even if the physical act is impossible.

When a person attempts to move, nerve signals are sent from the brain to the muscles via motoneuron, moving the musculoskeletal system as a consequence. At this moment, very weak biosignals can be detected on the surface of the skin. “HAL” catches these signals through a sensor attached to the skin of the wearer, and responds by moving its arms or legs. Webcams and computer screens enable the user to pilot and communicate with friends and family through their proxy body.  Continue reading

How BCI technology transforms art

Today, art and technology are often intertwined together. In this fusion, the process of creation can be more important than the final product. The resulting “work of art”  consists of hardware and software created in order to make an emergent happening, and the eyes and minds of the viewers. A new generation of artists, who could be called „technoartists,“ has emerged from this environment.

Technoartists from Stanford have produced a large-scale brain-controlled drawing machine, using EEG technology from NeuroSky. A pen moves based on the user‘s attention and meditation levels, and the resulting patterns are very geometrical, appearing to have a human touch.

Yulia Pinkusevich — one of the artists who worked on this project – writes about this work: «We find ourselves looking into a mirror of our mind’s eye. In this work, the artist brings the observer into the work, not as creator or subject, but as the medium itself. This collision of sensory influences reminds us of the illusion of the conscious agency that we assume in our day‐to‐day living, when indeed our minds have abstract processes beyond our control or understanding. In contrast, the uniqueness of the human experience comes from our ability to focus our thoughts through concentration and meditation.»

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